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OreUI::InputGameplayModel Class Reference
Inheritance diagram for OreUI::InputGameplayModel:

Public Member Functions

InputGameplayModel & operator= (InputGameplayModel const &)
 InputGameplayModel (InputGameplayModel const &)
virtual void update (double)

Public Attributes

::ll::TypedStorage< 1, 1, ::OreUI::InputMethod > mCurrentInputType
::ll::TypedStorage< 8, 8, ::IClientInstance & > mClientInstance

The documentation for this class was generated from the following files: