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ParticleRenderData Class Reference

Classes

struct  ParticleData

Public Types

enum class  FaceCameraMode : int {
  None = 0 , RotateXYZ = 1 , RotateY = 2 , LookatXYZ = 3 ,
  LookatY = 4 , LookatDirection = 5 , DirectionX = 6 , DirectionY = 7 ,
  DirectionZ = 8 , EmitterTransformXY = 9 , EmitterTransformXZ = 10 , EmitterTransformYZ = 11
}
enum class  FaceCameraMode : int {
  None = 0 , RotateXYZ = 1 , RotateY = 2 , LookatXYZ = 3 ,
  LookatY = 4 , LookatDirection = 5 , DirectionX = 6 , DirectionY = 7 ,
  DirectionZ = 8 , EmitterTransformXY = 9 , EmitterTransformXZ = 10 , EmitterTransformYZ = 11
}

Public Member Functions

MCAPI void reset ()

Public Attributes

::ll::TypedStorage< 8, 24, ::std::vector<::ParticleRenderData::ParticleData > > mParticles
::ll::TypedStorage< 8, 24, ::std::vector<::std::optional<::MERSUniformData > > > mMERSUniforms
::ll::TypedStorage< 8, 24, ::std::vector<::PBRTexturePtrs > > mTexturesList
::ll::TypedStorage< 8, 24, ::std::vector<::mce::MaterialPtr > > mMaterialsList
::ll::TypedStorage< 8, 64, ::std::unordered_map<::HashedString, ushort > > mTexturesMap
::ll::TypedStorage< 8, 64, ::std::unordered_map<::HashedString, ushort > > mMaterialsMap

Member Function Documentation

◆ reset()

MCAPI void ParticleRenderData::reset ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: