3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/file/Path.h"
7#include "mc/deps/core/utility/NonOwnerPointer.h"
26 ::ll::TypedStorage<8, 32, ::Core::Path> mPackagePath;
27 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::Gameface::ResourceHandlerBroker>> mResourceHandlerBroker;
28 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::OreUI::ILiveViewCollectionConsumer>> mLiveViewConsumer;
29 ::ll::TypedStorage<8, 8, ::Gameface::TemporaryTextureHolder&> mTemporaryTextureHolder;
30 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::mce::ShaderGroup>> mShaderGroup;
31 ::ll::TypedStorage<8, 8, ::gsl::not_null<::mce::RenderContext*>> mRenderContext;
32 ::ll::TypedStorage<8, 64, ::std::function<void(::std::string_view)>> mShowDebugToast;
33 ::ll::TypedStorage<8, 8, ::OreUI::DebugData&> mDebugData;
34 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::Input::Debug::ISplitscreenRedirect>>
35 mDebugSplitscreenInputRedirect;
40 LibraryFactoryArguments& operator=(LibraryFactoryArguments
const&);
41 LibraryFactoryArguments(LibraryFactoryArguments
const&);
42 LibraryFactoryArguments();
Definition ResourceHandlerBroker.h:7
Definition TemporaryTextureHolder.h:7
Definition ILiveViewCollectionConsumer.h:7
Definition RenderContext.h:7
Definition ShaderGroup.h:7
Definition LibraryFactoryArguments.h:7