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ContainerInteractionState.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/gameplay/data/gameplayui/BundleSelection.h"
7#include "mc/client/gui/gameplay/data/gameplayui/ContainerSlot.h"
8#include "mc/client/gui/gameplay/data/gameplayui/CustomSplit.h"
9
10namespace GameplayUI {
11
13public:
14 // member variables
15 // NOLINTBEGIN
16 ::ll::TypedStorage<4, 12, ::std::optional<::GameplayUI::ContainerSlot>> touchSelection;
17 ::ll::TypedStorage<4, 12, ::std::optional<::GameplayUI::BundleSelection>> bundleSelection;
18 ::ll::TypedStorage<4, 20, ::std::optional<::GameplayUI::CustomSplit>> customSplit;
19 ::ll::TypedStorage<1, 1, bool> customSplitIsActive;
20 // NOLINTEND
21};
22
23} // namespace GameplayUI
Definition ContainerInteractionState.h:7