3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7#include "mc/deps/input/InputDeviceMapper.h"
8#include "mc/deps/input/InputMode.h"
25 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::TouchControlSet>> mTouchControlSet;
26 ::ll::TypedStorage<4, 4, int> mYAxisInversionFactor;
27 ::ll::TypedStorage<8, 24, ::std::vector<::std::pair<int, int>>> touchIdsWithFlags;
28 ::ll::TypedStorage<8, 64, ::std::function<::std::vector<::RectangleArea>()>> mAreaFunc;
29 ::ll::TypedStorage<4, 4, int> mPrimaryGameControllerId;
39 virtual ~TouchMapper() =
default;
41 virtual void setMapping(
42 ::InputEventQueue& eventQueue,
43 ::BindingFactory
const& bindingFactory,
44 ::InputMapping
const& inputMapping,
48 virtual void clearMapping(
int controllerId) ;
51 ::InputEventQueue& eventQueue,
52 ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap>
const& map
55 virtual void clearInputDeviceQueue() ;
57 virtual ::InputMode getInputMode() const ;
59 virtual
void render(::InputRenderContext& context) const ;
61 virtual
void setWindowSize(
int width,
int height) ;
63 virtual
void changeControllerId(
int oldId,
int newId) ;
Definition BindingFactory.h:5
Definition InputRenderContext.h:5
Definition RectangleArea.h:5
Definition TouchControlSet.h:5
Definition TouchMapper.h:5
static MCAPI void ** $vftable()
MCAPI void $clearInputDeviceQueue()
MCAPI void $render(::InputRenderContext &context) const
MCAPI void $setMapping(::InputEventQueue &eventQueue, ::BindingFactory const &bindingFactory, ::InputMapping const &inputMapping, int controllerId)
MCAPI void $changeControllerId(int oldId, int newId)
MCAPI void * $ctor(::std::function<::std::vector<::RectangleArea >()> areaFunc)
MCAPI void $clearMapping(int controllerId)
MCAPI void $setWindowSize(int width, int height)
MCAPI::InputMode $getInputMode() const
MCAPI bool $tick(::InputEventQueue &eventQueue, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap > const &map)
Definition ControllerIDtoClientMap.h:5