3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/item/enchanting/Enchant.h"
17 virtual int getMinCost(
int level)
const ;
19 virtual int getMaxCost(
int level)
const ;
21 virtual int getMaxLevel()
const ;
23 virtual float getDamageBonus(
int level,
::Actor const&,
::Actor const& attacker)
const ;
33 MCFOLD
int $getMaxLevel()
const;
Definition DensityEnchant.h:13
MCAPI float $getDamageBonus(int level, ::Actor const &, ::Actor const &attacker) const
MCAPI int $getMaxCost(int level) const
MCAPI int $getMinCost(int level) const