3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
29 virtual ::AABB
const& getVisualShape(
::Block const&,
::AABB&)
const ;
37 virtual void addAABBs(
41 ::AABB const* intersectTestBox,
42 ::std::vector<::AABB>& inoutBoxes
45 virtual bool addCollisionShapes(
49 ::AABB const* intersectTestBox,
50 ::std::vector<::AABB>& inoutBoxes,
54 virtual ::AABB getCollisionShape(
64 virtual bool mayPick()
const ;
72 virtual bool tryToPlace(
104 ::AABB const* intersectTestBox,
105 ::std::vector<::AABB>& inoutBoxes
112 ::AABB const* intersectTestBox,
113 ::std::vector<::AABB>& inoutBoxes,
MCAPI void $destroy(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, ::Actor *entitySource) const
MCAPI bool $checkIsPathable(::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
MCAPI bool $isObstructingChests(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &thisBlock) const
MCAPI::AABB const & $getVisualShape(::Block const &, ::AABB &) const
MCAPI bool $mayPick() const
MCAPI::AABB $getCollisionShape(::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const
MCAPI bool $mayPick(::BlockSource const ®ion, ::Block const &block, bool liquid) const
MCAPI bool $addCollisionShapes(::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB const *intersectTestBox, ::std::vector<::AABB > &inoutBoxes, ::optional_ref<::GetCollisionShapeInterface const > entity) const
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos, uchar face) const
MCAPI::AABB const & $getOutline(::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::AABB &bufferValue) const
MCAPI bool $tryToPlace(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, ::ActorBlockSyncMessage const *syncMsg) const
MCAPI::Block const * $playerWillDestroy(::Player &player, ::BlockPos const &pos, ::Block const &block) const
MCAPI::AABB const & $getVisualShapeInWorld(::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::AABB &) const
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos) const
static MCAPI void ** $vftable()
MCAPI void $addAABBs(::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB const *intersectTestBox, ::std::vector<::AABB > &inoutBoxes) const
Definition BlockSource.h:72
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition optional_ref.h:10
Definition ActorBlockSyncMessage.h:8