3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockType.h"
28 virtual ::AABB
const& getVisualShapeInWorld(
35 virtual bool pushesUpFallingBlocks()
const ;
37 virtual ::AABB getCollisionShape(
46 virtual bool isMovingBlock()
const ;
69 MCAPI ::AABB $getCollisionShape(
Definition BlockActor.h:30
Definition BlockEntityFallOnEvent.h:17
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition ItemInstance.h:15
Definition MovingBlock.h:22
MCAPI bool $pushesUpFallingBlocks() const
MCAPI float $getBounciness(::IConstBlockSource const ®ion, ::BlockPos const &pos) const
MCAPI bool $isMovingBlock() const
static MCAPI void ** $vftable()
MCAPI void onFallOn(::BlockEvents::BlockEntityFallOnEvent &eventData) const
MCAPI::AABB const & $getVisualShapeInWorld(::Block const &, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB &bufferAABB) const
MCAPI::ItemInstance $asItemInstance(::Block const &, ::BlockActor const *) const
Definition optional_ref.h:10