Skip to content
LeviMC
English
AutoLightDark
LeviLamina
Loading...
Searching...
No Matches
FoodExhaustionSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/EntityModifier.h"
11#include "mc/deps/ecs/strict/Exclude.h"
12#include "mc/deps/ecs/strict/Filter.h"
13#include "mc/deps/ecs/strict/GlobalRead.h"
14#include "mc/deps/ecs/strict/GlobalWrite.h"
15#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
16#include "mc/deps/ecs/strict/Include.h"
17#include "mc/deps/ecs/strict/OptionalGlobal.h"
18#include "mc/deps/ecs/strict/Read.h"
19#include "mc/deps/ecs/strict/StrictExecutionContext.h"
20#include "mc/deps/ecs/strict/Write.h"
21#include "mc/entity/utilities/GetAttachPositionViews.h"
22
23// auto generated forward declare list
24// clang-format off
39struct MobFlagComponent;
40struct OffsetsComponent;
45struct PlayerComponent;
51struct VehicleComponent;
53// clang-format on
54
55namespace FoodExhaustionSystemImpl {
56
57struct FoodExhaustionSystemImpl : public ::IStrictTickingSystem<::StrictExecutionContext<
58 ::Filter<
59 ::ActorMovementTickNeededComponent,
60 ::PassengerComponent,
61 ::PlayerComponent,
62 ::HorseFlagComponent,
63 ::MobFlagComponent,
64 ::ParrotFlagComponent,
65 ::VehicleComponent,
66 ::CamelFlagComponent>,
67 ::Read<
68 ::DimensionTypeComponent,
69 ::ExhaustionComponent,
70 ::OnGroundFlagComponent,
71 ::ActorGameTypeComponent,
72 ::ServerPlayerCurrentMovementComponent,
73 ::StateVectorComponent,
74 ::ActorDataFlagComponent,
75 ::WasInWaterFlagComponent,
76 ::ActorRotationComponent,
77 ::MobBodyRotationComponent,
78 ::PassengerComponent,
79 ::RenderRotationComponent,
80 ::StandAnimationComponent,
81 ::AABBShapeComponent,
82 ::OffsetsComponent,
83 ::VanillaOffsetComponent,
84 ::PassengerRenderingRidingOffsetComponent>,
85 ::Write<>,
86 ::AddRemove<::AttributeRequestComponent>,
87 ::GlobalRead<::LocalConstBlockSourceFactoryComponent, ::ExternalDataComponent>,
88 ::GlobalWrite<>,
89 ::EntityFactoryT<>>> {
90public:
91 // FoodExhaustionSystemImpl inner types declare
92 // clang-format off
93 struct Views;
94 // clang-format on
95
96 // FoodExhaustionSystemImpl inner types define
97 struct Views {
98 public:
99 // member variables
100 // NOLINTBEGIN
101 ::ll::TypedStorage<
102 8,
103 96,
104 ::ViewT<
115 mView;
116 ::ll::TypedStorage<8, 8, ::OptionalGlobal<::ExternalDataComponent const>> mExternalData;
117 ::ll::TypedStorage<8, 480, ::GetAttachPositionViews> mAttachPos;
118 ::ll::TypedStorage<8, 24, ::ViewT<::StrictEntityContext, ::DimensionTypeComponent const>> mDimensionType;
119 ::ll::TypedStorage<8, 8, ::OptionalGlobal<::LocalConstBlockSourceFactoryComponent const>> mBlockSourceFactory;
120 ::ll::TypedStorage<8, 8, ::EntityModifier<::AttributeRequestComponent>> mModifier;
121 // NOLINTEND
122 };
123
124public:
125 // member variables
126 // NOLINTBEGIN
127 ::ll::TypedStorage<8, 632, ::std::optional<::FoodExhaustionSystemImpl::FoodExhaustionSystemImpl::Views>> mViews;
128 // NOLINTEND
129
130public:
131 // virtual functions
132 // NOLINTBEGIN
133 virtual void tick(
135 ::Filter<
144 ::Read<
162 ::Write<>,
167 ) /*override*/;
168 // NOLINTEND
169
170public:
171 // virtual function thunks
172 // NOLINTBEGIN
173 MCNAPI void $tick(
175 ::Filter<
184 ::Read<
202 ::Write<>,
207 );
208
209
210 // NOLINTEND
211
212public:
213 // vftables
214 // NOLINTBEGIN
215 MCNAPI static void** $vftable();
216 // NOLINTEND
217};
218
219} // namespace FoodExhaustionSystemImpl
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition ActorRotationComponent.h:8
Definition AddRemove.h:6
Definition AttributeRequestComponent.h:5
Definition CamelFlagComponent.h:5
Definition DimensionTypeComponent.h:8
Definition EntityFactoryT.h:6
Definition Exclude.h:6
Definition ExhaustionComponent.h:5
Definition ExternalDataComponent.h:10
Definition Filter.h:6
Definition FoodExhaustionSystemImpl.h:97
Definition FoodExhaustionSystemImpl.h:89
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::ActorMovementTickNeededComponent, ::PassengerComponent, ::PlayerComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent >, ::Read< ::DimensionTypeComponent, ::ExhaustionComponent, ::OnGroundFlagComponent, ::ActorGameTypeComponent, ::ServerPlayerCurrentMovementComponent, ::StateVectorComponent, ::ActorDataFlagComponent, ::WasInWaterFlagComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::PassengerComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::AABBShapeComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent >, ::Write<>, ::AddRemove<::AttributeRequestComponent >, ::GlobalRead<::LocalConstBlockSourceFactoryComponent, ::ExternalDataComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition Include.h:6
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition OnGroundFlagComponent.h:5
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition Read.h:6
Definition RenderRotationComponent.h:8
Definition ServerPlayerCurrentMovementComponent.h:10
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition WasInWaterFlagComponent.h:5
Definition Write.h:6
Definition context.h:5