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LeviLamina
Mod loader for Minecraft Bedrock Edition
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Scripted client input for mod tests
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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NpcSystem.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8
// auto generated forward declare list
9
// clang-format off
10
class
EntityContext
;
11
class
EntityRegistry
;
12
namespace
NpcComponents {
struct
LeaveMenuCountdown
; }
13
// clang-format on
14
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class
NpcSystem
:
public
::ITickingSystem
{
16
public
:
17
// virtual functions
18
// NOLINTBEGIN
19
virtual
void
tick(
::EntityRegistry
& registry)
/*override*/
;
20
// NOLINTEND
21
22
public
:
23
// static functions
24
// NOLINTBEGIN
25
MCNAPI
static
void
26
tickCountdown
(
::EntityContext
& entity,
::NpcComponents::LeaveMenuCountdown
& leaveMenuCountdownComponent);
27
// NOLINTEND
28
29
public
:
30
// virtual function thunks
31
// NOLINTBEGIN
32
MCNAPI
void
$tick
(
::EntityRegistry
& registry);
33
34
35
// NOLINTEND
36
};
EntityContext
Definition
EntityContext.h:15
EntityRegistry
Definition
EntityRegistry.h:10
ITickingSystem
Definition
ITickingSystem.h:15
NpcSystem
Definition
NpcSystem.h:15
NpcSystem::tickCountdown
static MCAPI void tickCountdown(::EntityContext &entity, ::NpcComponents::LeaveMenuCountdown &leaveMenuCountdownComponent)
NpcSystem::$tick
MCAPI void $tick(::EntityRegistry ®istry)
NpcComponents::LeaveMenuCountdown
Definition
LeaveMenuCountdown.h:10
src
mc
entity
systems
NpcSystem.h
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