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OnUseAsAttack.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/pub_sub/Publisher.h"
7#include "mc/world/item/HandSlot.h"
8#include "mc/world/item/components/ItemComponent.h"
9
10// auto generated forward declare list
11// clang-format off
12class ItemStack;
13class Player;
14class Vec3;
15namespace Bedrock::PubSub::ThreadModel { struct SingleThreaded; }
16// clang-format on
17
18namespace PublisherItemComponent {
19
22 void(::ItemStack&, ::Player&, ::Vec3 const&, ::HandSlot),
23 ::Bedrock::PubSub::ThreadModel::SingleThreaded,
24 0> {};
25
26} // namespace PublisherItemComponent
Definition Publisher.h:25
Definition ItemComponent.h:16
Definition ItemStack.h:26
Definition Player.h:131
Definition Vec3.h:10
Definition OnUseAsAttack.h:24