3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/renderer/blockactor/BlockActorRenderer.h"
7#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
8#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
16namespace mce {
class Color; }
24 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mBeaconTexture;
25 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mBeaconMaterial;
26 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mBeaconTransparentMaterial;
36 virtual ~BeaconRenderer() =
default;
39 render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData) ;
45 MCNAPI
explicit BeaconRenderer(::std::shared_ptr<::mce::TextureGroup> textureGroup);
68 MCNAPI
void*
$ctor(::std::shared_ptr<::mce::TextureGroup> textureGroup);
Definition BaseActorRenderContext.h:5
Definition BeaconRenderer.h:5
static MCAPI void tessellateOpaqueBeamSegment(::Tessellator &t, ::Vec3 const &pos, float height, float vTop, ::mce::Color const &c, float time, float scale)
static MCAPI void tessellateAlphaBeamSegment(::Tessellator &t, ::Vec3 const &pos, float height, ::mce::Color const &c, float time)
MCAPI void * $ctor(::std::shared_ptr<::mce::TextureGroup > textureGroup)
MCAPI BeaconRenderer(::std::shared_ptr<::mce::TextureGroup > textureGroup)
MCAPI void $render(::BaseActorRenderContext &renderContext, ::BlockActorRenderData &blockEntityRenderData)
Definition BlockActorRenderer.h:5
Definition Tessellator.h:5
Definition TextureGroup.h:7
Definition BlockActorRenderData.h:5