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LeviLamina
Mod loader for Minecraft Bedrock Edition
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Scripted client input for mod tests
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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AgentMoveCommandSystem.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8
// auto generated forward declare list
9
// clang-format off
10
class
EntityContext
;
11
class
EntityRegistry
;
12
namespace
AgentComponents {
class
Move
; }
13
namespace
AgentComponents {
struct
ActionDetails
; }
14
// clang-format on
15
16
class
AgentMoveCommandSystem
:
public
::ITickingSystem
{
17
public
:
18
// virtual functions
19
// NOLINTBEGIN
20
virtual
void
tick(
::EntityRegistry
& registry)
/*override*/
;
21
// NOLINTEND
22
23
public
:
24
// static functions
25
// NOLINTBEGIN
26
MCNAPI
static
void
cleanUp
(
::EntityContext
& agent,
float
cooldownTime);
27
28
MCNAPI
static
void
29
initialize
(
::EntityContext
& entity,
::AgentComponents::ActionDetails
& details,
::AgentComponents::Move
& moveComp);
30
31
MCNAPI
static
void
32
tickMove
(
::EntityContext
& entity,
::AgentComponents::ActionDetails
& details,
::AgentComponents::Move
& moveComp);
33
// NOLINTEND
34
35
public
:
36
// virtual function thunks
37
// NOLINTBEGIN
38
MCNAPI
void
$tick
(
::EntityRegistry
& registry);
39
40
41
// NOLINTEND
42
};
AgentComponents::Move
Definition
Move.h:7
AgentMoveCommandSystem
Definition
AgentMoveCommandSystem.h:16
AgentMoveCommandSystem::$tick
MCAPI void $tick(::EntityRegistry ®istry)
AgentMoveCommandSystem::tickMove
static MCAPI void tickMove(::EntityContext &entity, ::AgentComponents::ActionDetails &details, ::AgentComponents::Move &moveComp)
AgentMoveCommandSystem::initialize
static MCAPI void initialize(::EntityContext &entity, ::AgentComponents::ActionDetails &details, ::AgentComponents::Move &moveComp)
AgentMoveCommandSystem::cleanUp
static MCAPI void cleanUp(::EntityContext &agent, float cooldownTime)
EntityContext
Definition
EntityContext.h:15
EntityRegistry
Definition
EntityRegistry.h:10
ITickingSystem
Definition
ITickingSystem.h:15
AgentComponents::ActionDetails
Definition
ActionDetails.h:7
src
mc
entity
systems
AgentMoveCommandSystem.h
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for LeviLamina by
1.16.1