3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/RotatedPillarBlock.h"
22 virtual uchar getMappedFace(uchar face,
::Block const& block)
const ;
24 virtual ::Block
const&
25 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
Definition QuartzBlock.h:16
MCAPI uchar $getMappedFace(uchar face, ::Block const &block) const
MCAPI::Block const & $getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
static MCAPI void ** $vftable()
Definition RotatedPillarBlock.h:18