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PlayerProfileInternal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/social/PlayerProfile.h"
7#include "mc/deps/core/utility/pub_sub/Publisher.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace Bedrock::PubSub::ThreadModel { struct MultiThreaded; }
12namespace Social { struct PlayerIdentifier; }
13// clang-format on
14
15namespace Social {
16
17struct PlayerProfileInternal : public ::Social::PlayerProfile {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<
22 8,
23 8,
24 ::std::unique_ptr<
25 ::Bedrock::PubSub::
26 Publisher<void(::Social::PlayerIdentifier), ::Bedrock::PubSub::ThreadModel::MultiThreaded, 0>>>
27 notifyChangeSubscribers;
28 // NOLINTEND
29};
30
31} // namespace Social
Definition PlayerIdentifier.h:7
Definition PlayerProfileInternal.h:7