3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockType.h"
30class ItemFrameBlock :
public ::ActorBlock {
38 virtual ::Block
const&
39 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
44 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
46 virtual ::AABB getCollisionShape(
53 virtual bool isInteractiveBlock()
const ;
55 virtual ::ItemInstance asItemInstance(
::Block const&,
::BlockActor const* blockActor)
const ;
62 virtual bool getIgnoresDestroyPermissions(
::Actor& entity,
::BlockPos const& pos)
const ;
69 virtual bool hasComparatorSignal()
const ;
76 virtual bool isLavaBlocking()
const ;
78 virtual ::HashedString getSpawnedItemName()
const;
106 MCNAPI
void*
$ctor(::std::string
const& nameId,
int id);
Definition BlockActor.h:30
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:18
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:72
Definition GetCollisionShapeInterface.h:13
Definition HashedString.h:5
Definition IConstBlockSource.h:25
MCAPI::Block const * $playerWillDestroy(::Player &player, ::BlockPos const &pos, ::Block const &block) const
MCAPI bool $getIgnoresDestroyPermissions(::Actor &entity, ::BlockPos const &pos) const
MCAPI::AABB const & $getVisualShape(::Block const &block, ::AABB &bufferAABB) const
MCAPI::AABB $getCollisionShape(::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI::Block const & $getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
MCAPI bool $isInteractiveBlock() const
static MCAPI void _checkAchievements(::Player &player, ::BlockPos const ¤tPos)
MCAPI::ItemInstance $asItemInstance(::Block const &, ::BlockActor const *blockActor) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI bool $canSurvive(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI bool $hasComparatorSignal() const
MCAPI bool $isLavaBlocking() const
MCAPI void $onRemove(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI ItemFrameBlock(::std::string const &nameId, int id)
MCAPI void $spawnAfterBreak(::BlockSource ®ion, ::Block const &, ::BlockPos const &pos, ::ResourceDropsContext const &) const
MCAPI void * $ctor(::std::string const &nameId, int id)
static MCAPI void ** $vftable()
MCAPI int $getComparatorSignal(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI::HashedString $getSpawnedItemName() const
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos, uchar face) const
Definition ItemInstance.h:15
Definition optional_ref.h:10
Definition ResourceDropsContext.h:16