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ItemFrameBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockType.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockActor;
16class BlockPos;
17class BlockSource;
19class HashedString;
21class ItemInstance;
22class Player;
23class Vec3;
25namespace BlockEvents { class BlockPlaceEvent; }
26namespace BlockEvents { class BlockPlayerInteractEvent; }
27namespace BlockEvents { class BlockQueuedTickEvent; }
28// clang-format on
29
30class ItemFrameBlock : public ::ActorBlock {
31public:
32 // prevent constructor by default
33 ItemFrameBlock();
34
35public:
36 // virtual functions
37 // NOLINTBEGIN
38 virtual ::Block const&
39 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
40 /*override*/;
41
42 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const /*override*/;
43
44 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
45
46 virtual ::AABB getCollisionShape(
47 ::Block const&,
49 ::BlockPos const&,
51 ) const /*override*/;
52
53 virtual bool isInteractiveBlock() const /*override*/;
54
55 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const* blockActor) const /*override*/;
56
57 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
58 /*override*/;
59
60 virtual bool attack(::Player* player, ::BlockPos const& pos) const /*override*/;
61
62 virtual bool getIgnoresDestroyPermissions(::Actor& entity, ::BlockPos const& pos) const /*override*/;
63
64 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
65
66 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
67 /*override*/;
68
69 virtual bool hasComparatorSignal() const /*override*/;
70
71 virtual int getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const
72 /*override*/;
73
74 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
75
76 virtual bool isLavaBlocking() const /*override*/;
77
78 virtual ::HashedString getSpawnedItemName() const;
79
80 virtual void
81 spawnAfterBreak(::BlockSource& region, ::Block const&, ::BlockPos const& pos, ::ResourceDropsContext const&) const
82 /*override*/;
83 // NOLINTEND
84
85public:
86 // member functions
87 // NOLINTBEGIN
88 MCNAPI ItemFrameBlock(::std::string const& nameId, int id);
89
90 MCNAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
91
92 MCNAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
93
94 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
95 // NOLINTEND
96
97public:
98 // static functions
99 // NOLINTBEGIN
100 MCNAPI static void _checkAchievements(::Player& player, ::BlockPos const& currentPos);
101 // NOLINTEND
102
103public:
104 // constructor thunks
105 // NOLINTBEGIN
106 MCNAPI void* $ctor(::std::string const& nameId, int id);
107 // NOLINTEND
108
109public:
110 // virtual function thunks
111 // NOLINTBEGIN
112 MCNAPI ::Block const& $getPlacementBlock(
113 ::Actor const& by,
114 ::BlockPos const& pos,
115 uchar face,
116 ::Vec3 const& clickPos,
117 int itemValue
118 ) const;
119
120 MCNAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const;
121
122 MCNAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
123
124 MCNAPI ::AABB $getCollisionShape(
125 ::Block const&,
126 ::IConstBlockSource const&,
127 ::BlockPos const&,
129 ) const;
130
131 MCNAPI bool $isInteractiveBlock() const;
132
133 MCNAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const* blockActor) const;
134
135 MCNAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
136
137 MCAPI bool $attack(::Player* player, ::BlockPos const& pos) const;
138
139 MCNAPI bool $getIgnoresDestroyPermissions(::Actor& entity, ::BlockPos const& pos) const;
140
141 MCNAPI void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
142
143 MCNAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
144
145 MCNAPI bool $hasComparatorSignal() const;
146
147 MCNAPI int
148 $getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const;
149
150 MCNAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
151
152 MCNAPI bool $isLavaBlocking() const;
153
154 MCNAPI ::HashedString $getSpawnedItemName() const;
155
156 MCNAPI void
157 $spawnAfterBreak(::BlockSource& region, ::Block const&, ::BlockPos const& pos, ::ResourceDropsContext const&) const;
158
159
160 // NOLINTEND
161
162public:
163 // vftables
164 // NOLINTBEGIN
165 MCNAPI static void** $vftable();
166 // NOLINTEND
167};
Definition AABB.h:18
Definition Actor.h:116
Definition BlockActor.h:30
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:18
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:14
Definition BlockSource.h:72
Definition Block.h:42
Definition GetCollisionShapeInterface.h:13
Definition HashedString.h:5
Definition IConstBlockSource.h:25
MCAPI::Block const * $playerWillDestroy(::Player &player, ::BlockPos const &pos, ::Block const &block) const
MCAPI bool $getIgnoresDestroyPermissions(::Actor &entity, ::BlockPos const &pos) const
MCAPI::AABB const & $getVisualShape(::Block const &block, ::AABB &bufferAABB) const
MCAPI::AABB $getCollisionShape(::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const
MCAPI void $neighborChanged(::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI::Block const & $getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
MCAPI bool $isInteractiveBlock() const
static MCAPI void _checkAchievements(::Player &player, ::BlockPos const &currentPos)
MCAPI::ItemInstance $asItemInstance(::Block const &, ::BlockActor const *blockActor) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI bool $canSurvive(::BlockSource &region, ::BlockPos const &pos) const
MCAPI bool $hasComparatorSignal() const
MCAPI bool $isLavaBlocking() const
MCAPI void $onRemove(::BlockSource &region, ::BlockPos const &pos) const
MCAPI ItemFrameBlock(::std::string const &nameId, int id)
MCAPI void $spawnAfterBreak(::BlockSource &region, ::Block const &, ::BlockPos const &pos, ::ResourceDropsContext const &) const
MCAPI void * $ctor(::std::string const &nameId, int id)
static MCAPI void ** $vftable()
MCAPI int $getComparatorSignal(::BlockSource &region, ::BlockPos const &pos, ::Block const &block, uchar dir) const
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI::HashedString $getSpawnedItemName() const
MCAPI bool $mayPlace(::BlockSource &region, ::BlockPos const &pos, uchar face) const
Definition ItemInstance.h:15
Definition Player.h:131
Definition Vec3.h:10
Definition optional_ref.h:10
Definition ResourceDropsContext.h:16