3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/item/Boat.h"
20 virtual void destroy(::Actor* sourceActor) ;
22 virtual ::std::string getEntityLocNameString()
const ;
Definition ChestBoat.h:14
MCAPI::std::string $getEntityLocNameString() const
MCAPI void _dropChestContents(::Vec3 const &pos)
static MCAPI void ** $vftable()
MCAPI void $destroy(::Actor *sourceActor)