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LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
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General package installer
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Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
API Reference
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PlayerInputModeChangeEvent.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/deps/game_refs/WeakRef.h"
7
#include "mc/deps/input/InputMode.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityContext
;
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// clang-format on
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struct
PlayerInputModeChangeEvent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
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::ll::TypedStorage<4, 4, ::InputMode> mNewInputModeUsed;
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::ll::TypedStorage<4, 4, ::InputMode> mPreviousInputModeUsed;
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// NOLINTEND
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};
EntityContext
Definition
EntityContext.h:15
PlayerInputModeChangeEvent
Definition
PlayerInputModeChangeEvent.h:14
src
mc
world
events
PlayerInputModeChangeEvent.h
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