3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/bhave/BehaviorTreeDefinitionPtr.h"
14namespace Json {
class Value; }
21 ::ll::TypedStorage<8, 32, ::std::string> mName;
22 ::ll::TypedStorage<8, 16, ::BehaviorTreeDefinitionPtr> mTreeDefinition;
32 virtual ::std::unique_ptr<::BehaviorNode>
41 MCNAPI ::std::unique_ptr<::BehaviorNode>
Definition BehaviorData.h:11
Definition BehaviorDefinition.h:17
MCAPI ::std::unique_ptr<::BehaviorNode > $createNode(::Actor &owner, ::BehaviorFactory const &factory, ::BehaviorNode *parent, ::BehaviorData *data) const
static MCAPI void ** $vftable()
MCAPI void $load(::Json::Value value, ::BehaviorFactory const &factory)
Definition BehaviorFactory.h:13
Definition BehaviorNode.h:17