3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/levelgen/structure/StrongholdPiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
21 ::ll::TypedStorage<4, 4, int> type;
27 virtual ::StructurePieceType getType()
const ;
31 virtual void addChildren(
33 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
47 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
Definition BlockSource.h:72
Definition BoundingBox.h:13
Definition SHRoomCrossing.h:17
MCAPI void $addChildren(::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
MCAPI::StructurePieceType $getType() const
MCAPI bool $postProcess(::BlockSource ®ion, ::Random &random, ::BoundingBox const &chunkBB)
Definition StrongholdPiece.h:16
Definition StructurePiece.h:18