3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockType.h"
25class ComparatorBlock :
public ::ActorBlock {
29 ::ll::TypedStorage<1, 1, bool> mOn;
39 virtual int getVariant(
::Block const& block)
const ;
41 virtual bool canSpawnOn(
::Actor*)
const ;
43 virtual bool isInteractiveBlock()
const ;
47 virtual bool requiresLegacyRedstoneSetup()
const ;
55 virtual bool isSignalSource()
const ;
68 virtual bool isPreservingMediumWhenPlaced(::BlockType
const* medium)
const ;
98 MCNAPI
void*
$ctor(::std::string
const& nameId,
int id,
bool on);
Definition BlockActor.h:30
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:18
Definition BlockQueuedTickEvent.h:16
Definition BlockRedstoneUpdateEvent.h:15
Definition BlockStateChangeEvent.h:17
Definition BlockSource.h:72
MCAPI bool $canSpawnOn(::Actor *) const
MCAPI::ItemInstance $asItemInstance(::Block const &, ::BlockActor const *) const
MCAPI bool $canSurvive(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI bool $shouldConnectToRedstone(::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const
MCAPI bool $requiresLegacyRedstoneSetup() const
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos) const
static MCAPI void _refreshOutputState(::BlockSource ®ion, ::BlockPos const &pos, int strength)
MCAPI void $setupRedstoneComponent(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void _onStateChange(::BlockEvents::BlockStateChangeEvent const &eventData) const
MCAPI void $triggerEvent(::BlockSource ®ion, ::BlockPos const &pos, int b0, int b1) const
MCAPI int $getDirectSignal(::BlockSource ®ion, ::BlockPos const &pos, int dir) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI int $getVariant(::Block const &block) const
MCAPI bool $isSignalSource() const
MCAPI bool $isPreservingMediumWhenPlaced(::BlockType const *medium) const
static MCAPI void ** $vftable()
MCAPI bool $isInteractiveBlock() const
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI void _installCircuit(::BlockSource ®ion, ::BlockPos const &pos, bool loading) const
MCAPI void * $ctor(::std::string const &nameId, int id, bool on)
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
MCAPI ComparatorBlock(::std::string const &nameId, int id, bool on)
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
Definition ItemInstance.h:15