3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/levelgen/structure/BoundingBox.h"
7#include "mc/world/level/levelgen/structure/MineshaftPiece.h"
8#include "mc/world/level/levelgen/structure/StructurePieceType.h"
21 ::ll::TypedStorage<8, 24, ::std::vector<::BoundingBox>> childEntranceBoxes;
27 virtual ::StructurePieceType getType()
const ;
29 virtual void addChildren(
31 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
37 virtual void moveBoundingBox(
int dx,
int dy,
int dz) ;
47 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
Definition BlockSource.h:72
Definition BoundingBox.h:13
Definition MineshaftPiece.h:16
Definition MineshaftRoom.h:17
MCAPI::StructurePieceType $getType() const
MCAPI void $moveBoundingBox(int dx, int dy, int dz)
MCAPI bool $postProcess(::BlockSource ®ion, ::Random &, ::BoundingBox const &chunkBB)
MCAPI void $addChildren(::StructurePiece &startPiece, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random)
Definition StructurePiece.h:18