3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/item/ChemistryStickItem.h"
7#include "mc/world/item/CompoundType.h"
8#include "mc/world/item/ItemColor.h"
35 ::ll::TypedStorage<1, 1, ::ItemColor> mDyeId;
36 ::ll::TypedStorage<1, 1, ::CompoundType> mColorCompound;
37 ::ll::TypedStorage<4, 4, int> mVariantIndex;
38 ::ll::TypedStorage<4, 4, int> mRGB;
48 virtual ::ResolvedItemIconInfo
49 getIconInfo(
::ItemStackBase const& item,
int newAnimationFrame,
bool inInventoryPane)
const ;
54 virtual ::Item& setIconInfo(::std::string
const& name,
int id) ;
56 virtual bool isHandEquipped() const ;
58 virtual ::
Brightness getLightEmission(
int auxValue) const ;
Definition ChemistryStickItem.h:22
Definition CompoundTag.h:18
Definition ItemDescriptor.h:24
Definition ItemStackBase.h:45
Definition ItemStack.h:26
Definition SparklerItem.h:23
MCAPI::Item & $setIconInfo(::std::string const &name, int id)
static MCAPI void ** $vftable()
MCAPI::Brightness $getLightEmission(int auxValue) const
MCAPI::ResolvedItemIconInfo $getIconInfo(::ItemStackBase const &item, int newAnimationFrame, bool inInventoryPane) const
static MCAPI ::std::add_lvalue_reference_t<::SparklerItem::ColorInfo const[]> COLORS()
MCAPI bool $inventoryTick(::ItemStack &item, ::Level &level, ::Actor &owner, int slot, bool selected) const
MCAPI::std::string $buildDescriptionId(::ItemDescriptor const &itemDescriptor, ::CompoundTag const *userData) const
MCAPI bool $isHandEquipped() const
Definition Brightness.h:8
Definition ResolvedItemIconInfo.h:8
Definition SparklerItem.h:31