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VariantParameterList.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4#include "mc/util/VariantParameterListConst.h"
5
6// auto generated inclusion list
7#include "mc/world/item/HandSlot.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class BlockPos;
13class Mob;
14class Player;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 8, ::Actor*> mSelf;
22 ::ll::TypedStorage<8, 8, ::Actor*> mOther;
23 ::ll::TypedStorage<8, 8, ::Player*> mPlayer;
24 ::ll::TypedStorage<8, 8, ::Actor*> mTarget;
25 ::ll::TypedStorage<8, 8, ::Actor*> mParent;
26 ::ll::TypedStorage<8, 8, ::Mob*> mBaby;
27 ::ll::TypedStorage<8, 8, ::BlockPos const*> mBlock;
28 ::ll::TypedStorage<8, 8, ::Actor*> mDamager;
29 ::ll::TypedStorage<8, 8, ::Actor*> mHolder;
30 ::ll::TypedStorage<1, 1, ::HandSlot> mHandSlot;
31 // NOLINTEND
32
33public:
34 operator VariantParameterListConst() const {
35 return VariantParameterListConst{mSelf, mOther, mPlayer, mTarget, mParent, mBaby, mBlock, mDamager, mHolder};
36 }
37};
Definition Actor.h:116
Definition BlockPos.h:14
Definition Mob.h:58
Definition Player.h:131
Definition VariantParameterListConst.h:16
Definition VariantParameterList.h:17