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PlaceBlockNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<1, 1, bool> mRightMouseDown;
19 ::ll::TypedStorage<1, 1, bool> mPreActionDone;
20 // NOLINTEND
21
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual ::BehaviorStatus tick(::Actor& owner) /*override*/;
26 // NOLINTEND
27
28public:
29 // virtual function thunks
30 // NOLINTBEGIN
31 MCNAPI ::BehaviorStatus $tick(::Actor& owner);
32
33
34 // NOLINTEND
35
36public:
37 // vftables
38 // NOLINTBEGIN
39 MCNAPI static void** $vftable();
40 // NOLINTEND
41};
Definition Actor.h:116
Definition BehaviorNode.h:17
Definition PlaceBlockNode.h:14
MCAPI::BehaviorStatus $tick(::Actor &owner)
static MCAPI void ** $vftable()