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RedstoneScreenController.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/screens/controllers/BlockContainerScreenController.h"
7#include "mc/client/gui/screens/controllers/RedstoneScreenType.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockPos;
13class Player;
14struct ActorUniqueID;
15// clang-format on
16
18public:
19 // prevent constructor by default
20 RedstoneScreenController();
21
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual ~RedstoneScreenController() /*override*/ = default;
26 // NOLINTEND
27
28public:
29 // member functions
30 // NOLINTBEGIN
32 ::std::shared_ptr<::ClientInstanceScreenModel> model,
33 ::Player& player,
34 ::BlockPos const& pos,
35 ::ActorUniqueID uniqueId,
36 ::RedstoneScreenType screenType
37 );
38 // NOLINTEND
39
40public:
41 // constructor thunks
42 // NOLINTBEGIN
43 MCNAPI void* $ctor(
44 ::std::shared_ptr<::ClientInstanceScreenModel> model,
45 ::Player& player,
46 ::BlockPos const& pos,
47 ::ActorUniqueID uniqueId,
48 ::RedstoneScreenType screenType
49 );
50 // NOLINTEND
51};
Definition BlockContainerScreenController.h:5
Definition BlockPos.h:14
Definition ClientInstanceScreenModel.h:5
Definition Player.h:131
Definition RedstoneScreenController.h:5
MCAPI RedstoneScreenController(::std::shared_ptr<::ClientInstanceScreenModel > model, ::Player &player, ::BlockPos const &pos, ::ActorUniqueID uniqueId, ::RedstoneScreenType screenType)
MCAPI void * $ctor(::std::shared_ptr<::ClientInstanceScreenModel > model, ::Player &player, ::BlockPos const &pos, ::ActorUniqueID uniqueId, ::RedstoneScreenType screenType)
Definition ActorUniqueID.h:5