3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/EntityModifier.h"
11#include "mc/deps/ecs/strict/Exclude.h"
12#include "mc/deps/ecs/strict/Filter.h"
13#include "mc/deps/ecs/strict/GlobalRead.h"
14#include "mc/deps/ecs/strict/GlobalWrite.h"
15#include "mc/deps/ecs/strict/Include.h"
16#include "mc/deps/ecs/strict/OptionalGlobal.h"
17#include "mc/deps/ecs/strict/Read.h"
18#include "mc/deps/ecs/strict/StrictExecutionContext.h"
19#include "mc/deps/ecs/strict/Write.h"
20#include "mc/entity/components/InsideBlockWithPosAndBlockComponent.h"
21#include "mc/entity/components/InsideBlockWithPosComponent.h"
63namespace EntityInsideSystemImpl {
65struct EntityInsideViews {
69 ::ll::TypedStorage<8, 8, ::OptionalGlobal<::LocalConstBlockSourceFactoryComponent const>> mBlockSourceFactory;
70 ::ll::TypedStorage<8, 8, ::OptionalGlobal<::ExternalDataComponent const>> mExternalData;
127 mBoatBubbleColumnView;
Definition ActorOwnerComponent.h:10
Definition EntityModifier.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition BlockMovementSlowdownAppliedComponent.h:5
Definition BlockMovementSlowdownImmunityComponent.h:8
Definition BlockMovementSlowdownMultiplierComponent.h:8
Definition BoatFlagComponent.h:5
Definition CactusBlockFlag.h:5
Definition DepenetrationComponent.h:13
Definition DimensionTypeComponent.h:8
Definition EndPortalBlockFlag.h:5
Definition EntityFactoryT.h:6
MCAPI EntityInsideViews(::StrictExecutionContext< ::Filter< ::InterpolateMovementNeededComponent, ::BoatFlagComponent, ::FreezingImmuneFromEquipmentComponent, ::IsDeadFlagComponent, ::PlayerComponent, ::WasInWaterFlagComponent >, ::Read< ::AABBShapeComponent, ::ActorMovementTickNeededComponent, ::ActorGameTypeComponent, ::BlockMovementSlowdownImmunityComponent, ::DimensionTypeComponent, ::MovementAbilitiesComponent >, ::Write< ::BlockMovementSlowdownMultiplierComponent, ::FallDistanceComponent, ::InsideBlockComponent, ::StateVectorComponent >, ::AddRemove< ::BlockMovementSlowdownAppliedComponent, ::FreezingComponent, ::IgnoresEntityInsideFlagComponent, ::InsideBubbleColumnBlockComponent, ::InsideBlockWithPosAndBlockComponent<::CactusBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::EndPortalBlockFlag >, ::InsideGenericBlockComponent, ::InsideBlockWithPosAndBlockComponent<::HoneyBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::PowderSnowBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::SweetBerryBushBlockFlag >, ::InsideBlockWithPosComponent<::WaterlilyBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::WebBlockFlag > >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
MCAPI void * $ctor(::StrictExecutionContext< ::Filter< ::InterpolateMovementNeededComponent, ::BoatFlagComponent, ::FreezingImmuneFromEquipmentComponent, ::IsDeadFlagComponent, ::PlayerComponent, ::WasInWaterFlagComponent >, ::Read< ::AABBShapeComponent, ::ActorMovementTickNeededComponent, ::ActorGameTypeComponent, ::BlockMovementSlowdownImmunityComponent, ::DimensionTypeComponent, ::MovementAbilitiesComponent >, ::Write< ::BlockMovementSlowdownMultiplierComponent, ::FallDistanceComponent, ::InsideBlockComponent, ::StateVectorComponent >, ::AddRemove< ::BlockMovementSlowdownAppliedComponent, ::FreezingComponent, ::IgnoresEntityInsideFlagComponent, ::InsideBubbleColumnBlockComponent, ::InsideBlockWithPosAndBlockComponent<::CactusBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::EndPortalBlockFlag >, ::InsideGenericBlockComponent, ::InsideBlockWithPosAndBlockComponent<::HoneyBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::PowderSnowBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::SweetBerryBushBlockFlag >, ::InsideBlockWithPosComponent<::WaterlilyBlockFlag >, ::InsideBlockWithPosAndBlockComponent<::WebBlockFlag > >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition FreezingComponent.h:12
Definition FreezingImmuneComponent.h:5
Definition FreezingImmuneFromEquipmentComponent.h:5
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HoneyBlockFlag.h:5
Definition IgnoresEntityInsideFlagComponent.h:5
Definition InsideBlockComponent.h:13
Definition InsideBlockWithPosAndBlockComponent.h:6
Definition InsideBlockWithPosComponent.h:6
Definition InsideBubbleColumnBlockComponent.h:5
Definition InsideGenericBlockComponent.h:13
Definition InsideOnewayBlockComponent.h:10
Definition InterpolateMovementNeededComponent.h:5
Definition IsDeadFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MobFlagComponent.h:5
Definition MovementAbilitiesComponent.h:5
Definition PlayerComponent.h:5
Definition PowderSnowBlockFlag.h:5
Definition StateVectorComponent.h:8
Definition SweetBerryBushBlockFlag.h:5
Definition WasInWaterFlagComponent.h:5
Definition WaterlilyBlockFlag.h:5
Definition WebBlockFlag.h:5