14class MoveActorAbsoluteData {
21 bool mForceCompletion : 1;
23 bool mForceMoveLocalEntity : 1;
25 ::ll::TypedStorage<1, 1, uchar> mRaw;
32 ::ll::TypedStorage<8, 8, ::ActorRuntimeID> mRuntimeId;
33 ::ll::TypedStorage<1, 1, ::MoveActorAbsoluteData::Header> mHeader;
34 ::ll::TypedStorage<4, 12, ::Vec3> mPos;
35 ::ll::TypedStorage<1, 1, schar> mRotX;
36 ::ll::TypedStorage<1, 1, schar> mRotY;
37 ::ll::TypedStorage<1, 1, schar> mRotYHead;
38 ::ll::TypedStorage<1, 1, schar> mRotYBody;
39 ::ll::TypedStorage<8, 8, uint64> mTicks;
44 MoveActorAbsoluteData();