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LevelDataKeys.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class HashedString;
8// clang-format on
9
10namespace LevelDataKeys {
11// static variables
12// NOLINTBEGIN
13MCNAPI ::HashedString& DAYLIGHT_CYCLE();
14
15MCNAPI ::HashedString& EDUCATION_MESS_USER_ID();
16
17MCNAPI ::HashedString& EDUCATION_SHARED_RESOURCE();
18
19#ifdef LL_PLAT_C
20MCNAPI ::HashedString& FLAT_WORLD_PRESET();
21#endif
22
23MCNAPI ::HashedString& FLAT_WORLD_VERSION();
24
25MCNAPI ::HashedString& GAME_TYPE();
26
27MCNAPI ::HashedString& GENERATOR();
28
29MCNAPI ::HashedString& LIMITED_WORLD_DEPTH();
30
31MCNAPI ::HashedString& LIMITED_WORLD_WIDTH();
32
33#ifdef LL_PLAT_S
34MCNAPI ::HashedString& LOADED_PLAYER_TAG();
35#endif
36
37MCNAPI ::HashedString& SEED();
38
39MCNAPI ::HashedString& SPAWN_POS();
40// NOLINTEND
41
42} // namespace LevelDataKeys
Definition HashedString.h:5