3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/SpeleothemBlock.h"
7#include "mc/world/level/block/SpeleothemThickness.h"
19namespace mce {
class Color; }
26 virtual ::AABB
const& getOutline(
33 virtual ::Block
const& getPlacementBlock(
43 virtual ::mce::Color getDustColor(
::Block const&)
const ;
45 virtual ::std::string getDustParticleName(
::Block const&)
const ;
50 virtual void _createSpeleothem(
54 ::SpeleothemThickness thickness
94 ::SpeleothemThickness thickness
Definition BlockRandomTickEvent.h:16
Definition BlockSource.h:72
Definition IConstBlockSource.h:25
Definition IcicleBlock.h:22
MCAPI::Block const & $getPlacementBlock(::Actor const &placingActor, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
MCAPI void $randomTick(::BlockEvents::BlockRandomTickEvent &eventData) const
MCAPI bool $_isValidTipGrowPos(::BlockSource ®ion, ::BlockPos const &growPos, uchar growDirection) const
MCAPI::mce::Color $getDustColor(::Block const &) const
MCAPI void tryMelting(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block) const
MCAPI::std::string $getDustParticleName(::Block const &) const
MCAPI void $_createSpeleothem(::BlockSource ®ion, ::BlockPos const &pos, uchar direction, ::SpeleothemThickness thickness) const
MCAPI::AABB const & $getOutline(::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB &bufferValue) const
static MCAPI void ** $vftable()