3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/item/ChemistryItem.h"
7#include "mc/world/item/HandSlot.h"
26 virtual bool isThrowable()
const ;
35 virtual ::HashedString
const& getCooldownCategory()
const ;
37 virtual int getCooldownDuration()
const ;
Definition BlockSource.h:72
Definition ChemistryItem.h:13
Definition Container.h:36
Definition HashedString.h:5
Definition IceBombItem.h:20
MCAPI bool $isThrowable() const
MCAPI::Actor * $createProjectileActor(::BlockSource ®ion, ::ItemStack const &, ::Vec3 const &pos, ::Vec3 const &direction) const
MCAPI::ItemStack & $use(::ItemStack &item, ::Player &player, ::HandSlot handSlot) const
MCAPI::HashedString const & $getCooldownCategory() const
static MCAPI ::HashedString const & COOLDOWN_CATEGORY()
static MCAPI void ** $vftable()
MCAPI int $getCooldownDuration() const
MCAPI bool $dispense(::BlockSource ®ion, ::Container &container, int slot, ::Vec3 const &pos, uchar face) const
Definition ItemStack.h:26