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FurnaceInfo.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace GameplayUI {
6
7struct FurnaceInfo {
8public:
9 // member variables
10 // NOLINTBEGIN
11 ::ll::TypedStorage<4, 4, int> litProgress;
12 ::ll::TypedStorage<4, 4, int> burnProgress;
13 // NOLINTEND
14};
15
16} // namespace GameplayUI
Definition FurnaceInfo.h:7