3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/RotatedPillarBlock.h"
39 virtual int getVariant(
::Block const& block)
const ;
41 virtual bool hasComparatorSignal()
const ;
74 MCNAPI
void*
$ctor(::std::string
const& nameId,
int id);
Definition ActorBlockBase.h:6
Definition ActorEvent.h:17
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:72
MCAPI void $onExploded(::BlockSource ®ion, ::BlockPos const &pos, ::Actor *entitySource) const
static MCAPI void ** $vftable()
MCAPI bool $hasComparatorSignal() const
MCAPI void $onFillBlock(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block) const
MCAPI int $getVariant(::Block const &block) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI void onEvent(::BlockEvents::ActorEvent &event) const
MCAPI void _onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI int $getComparatorSignal(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI CreakingHeartBlock(::std::string const &nameId, int id)
MCAPI void * $ctor(::std::string const &nameId, int id)
MCAPI::Block const * $playerWillDestroy(::Player &player, ::BlockPos const &pos, ::Block const &block) const