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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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Bat.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/deps/core/math/Vec3.h"
7
#include "mc/world/actor/Mob.h"
8
9
// auto generated forward declare list
10
// clang-format off
11
class
ActorDamageSource
;
12
class
ActorDefinitionGroup
;
13
class
ActorHurtResult
;
14
class
CompoundTag
;
15
class
DataLoadHelper
;
16
class
EntityContext
;
17
struct
ActorDefinitionIdentifier
;
18
struct
HurtParameters
;
19
// clang-format on
20
21
class
Bat :
public
::Mob {
22
public
:
23
// member variables
24
// NOLINTBEGIN
25
::ll::TypedStorage<1, 1, bool> mWasResting;
26
::ll::TypedStorage<4, 12, ::Vec3> mTargetPosition;
27
// NOLINTEND
28
29
public
:
30
// prevent constructor by default
31
Bat();
32
33
public
:
34
// virtual functions
35
// NOLINTBEGIN
36
virtual
void
newServerAiStep()
/*override*/
;
37
38
virtual ::ActorHurtResult
39
_hurt(
::ActorDamageSource
const
& source,
float
damage,
::HurtParameters
const
& hurtParameters)
/*override*/
;
40
41
virtual
void
readAdditionalSaveData(
::CompoundTag
const
& tag,
::DataLoadHelper
& dataLoadHelper)
/*override*/
;
42
43
virtual
void
addAdditionalSaveData(
::CompoundTag
& entityTag)
const
/*override*/
;
44
45
virtual
void
pushActors()
/*override*/
;
46
// NOLINTEND
47
48
public
:
49
// member functions
50
// NOLINTBEGIN
51
MCNAPI
52
Bat
(
::ActorDefinitionGroup
* definitions,
53
::ActorDefinitionIdentifier
const
& definitionName,
54
::EntityContext
& entityContext);
55
56
MCNAPI
void
postNormalTick
();
57
// NOLINTEND
58
59
public
:
60
// constructor thunks
61
// NOLINTBEGIN
62
MCNAPI
void
*
$ctor
(
63
::ActorDefinitionGroup
* definitions,
64
::ActorDefinitionIdentifier
const
& definitionName,
65
::EntityContext
& entityContext
66
);
67
// NOLINTEND
68
69
public
:
70
// virtual function thunks
71
// NOLINTBEGIN
72
MCNAPI
void
$newServerAiStep
();
73
74
MCNAPI ::ActorHurtResult
75
$_hurt
(
::ActorDamageSource
const
& source,
float
damage,
::HurtParameters
const
& hurtParameters);
76
77
MCNAPI
void
$readAdditionalSaveData
(
::CompoundTag
const
& tag,
::DataLoadHelper
& dataLoadHelper);
78
79
MCNAPI
void
$addAdditionalSaveData
(
::CompoundTag
& entityTag)
const
;
80
81
MCNAPI
void
$pushActors
();
82
83
84
// NOLINTEND
85
};
ActorDamageSource
Definition
ActorDamageSource.h:18
ActorDefinitionGroup
Definition
ActorDefinitionGroup.h:26
ActorHurtResult
Definition
ActorHurtResult.h:5
Bat::$pushActors
MCAPI void $pushActors()
Bat::$readAdditionalSaveData
MCAPI void $readAdditionalSaveData(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
Bat::$_hurt
MCAPI::ActorHurtResult $_hurt(::ActorDamageSource const &source, float damage, ::HurtParameters const &hurtParameters)
Bat::Bat
MCAPI Bat(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
Bat::$addAdditionalSaveData
MCAPI void $addAdditionalSaveData(::CompoundTag &entityTag) const
Bat::$ctor
MCAPI void * $ctor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
Bat::$newServerAiStep
MCAPI void $newServerAiStep()
Bat::postNormalTick
MCAPI void postNormalTick()
CompoundTag
Definition
CompoundTag.h:18
DataLoadHelper
Definition
DataLoadHelper.h:20
EntityContext
Definition
EntityContext.h:15
ActorDefinitionIdentifier
Definition
ActorDefinitionIdentifier.h:15
HurtParameters
Definition
HurtParameters.h:8
src
mc
world
actor
animal
Bat.h
Generated on
for LeviLamina by
1.16.1