3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/item/RangedWeaponItem.h"
7#include "mc/world/item/ResolvedItemIconInfo.h"
20 ::ll::TypedStorage<8, 192, ::ResolvedItemIconInfo[3]> mFrame;
30 virtual ::Item& setIconInfo(::std::string
const& name,
int id) ;
32 virtual ::ResolvedItemIconInfo
33 getIconInfo(
::ItemStackBase const& item,
int newAnimationFrame,
bool inInventoryPane)
const ;
35 virtual int getEnchantSlot()
const ;
43 MCNAPI
BowItem(::std::string
const& name,
int id);
49 MCNAPI
void*
$ctor(::std::string
const& name,
int id);
57 MCNAPI ::ResolvedItemIconInfo
MCAPI::ResolvedItemIconInfo $getIconInfo(::ItemStackBase const &item, int newAnimationFrame, bool inInventoryPane) const
MCAPI void * $ctor(::std::string const &name, int id)
MCAPI BowItem(::std::string const &name, int id)
MCAPI int $getEnchantSlot() const
MCAPI::Item & $setIconInfo(::std::string const &name, int id)
MCAPI void $enchantProjectile(::ItemStackBase const &weapon, ::Actor &projectile) const
Definition ItemStackBase.h:45
Definition RangedWeaponItem.h:17