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CustomSplitQuery.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/oreui/binding/QueryBase.h"
7#include "mc/client/gui/oreui/binding/properties/Property.h"
8#include "mc/deps/core/utility/NonOwnerPointer.h"
9
10// auto generated forward declare list
11// clang-format off
12namespace GameplayUI { struct GameplayUIContext; }
13// clang-format on
14
15namespace OreUI {
16
17class CustomSplitQuery : public ::OreUI::QueryBase<::OreUI::CustomSplitQuery> {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 176, ::OreUI::Property<bool, bool>> mVisible;
22 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::GameplayUI::GameplayUIContext>> mContext;
23 // NOLINTEND
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 virtual void update(double) /*override*/;
29 // NOLINTEND
30
31public:
32 // virtual function thunks
33 // NOLINTBEGIN
34 MCNAPI void $update(double);
35 // NOLINTEND
36};
37
38} // namespace OreUI
Definition CustomSplitQuery.h:7
MCAPI void $update(double)
Definition GameplayUIContext.h:7