3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/BlockType.h"
21namespace mce {
class Color; }
24class BedBlock :
public ::BlockType {
32 virtual bool isInteractiveBlock()
const ;
34 virtual int getVariant(
::Block const& block)
const ;
36 virtual uchar getMappedFace(uchar face,
::Block const& block)
const ;
38 virtual ::Block
const* getNextBlockPermutation(
::Block const& currentBlock)
const ;
46 virtual ::ItemInstance asItemInstance(
::Block const&,
::BlockActor const* blockActor)
const ;
53 virtual ::Block
const& sanitizeFillBlock(
::Block const& block)
const ;
73 MCNAPI
BedBlock(::std::string
const& nameId,
int id);
85 MCNAPI
void*
$ctor(::std::string
const& nameId,
int id);
129 MCAPI
static void** $vftable();
MCAPI int $telemetryVariant(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI bool $getSecondPart(::IConstBlockSource const ®ion, ::BlockPos const &pos, ::BlockPos &out) const
MCAPI bool $isInteractiveBlock() const
MCAPI float $getBounciness(::IConstBlockSource const &, ::BlockPos const &) const
MCAPI bool $checkIsPathable(::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI void onFallOn(::BlockEvents::BlockEntityFallOnEvent &eventData) const
MCAPI::Block const * $playerWillDestroy(::Player &player, ::BlockPos const &pos, ::Block const &block) const
MCAPI BedBlock(::std::string const &nameId, int id)
MCAPI::mce::Color $getMapColor(::BlockSource &source, ::BlockPos const &pos, ::Block const &block) const
MCAPI bool $canFillAtPos(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block) const
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI::Block const * $getNextBlockPermutation(::Block const ¤tBlock) const
MCAPI void * $ctor(::std::string const &nameId, int id)
MCAPI::ItemInstance $asItemInstance(::Block const &, ::BlockActor const *blockActor) const
MCAPI::Block const & $sanitizeFillBlock(::Block const &block) const
MCAPI void $onFillBlock(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block) const
MCAPI uchar $getMappedFace(uchar face, ::Block const &block) const
MCAPI int $getVariant(::Block const &block) const
MCAPI bool $canSpawnAt(::BlockSource const ®ion, ::BlockPos const &pos) const
Definition BlockActor.h:30
Definition BlockEntityFallOnEvent.h:17
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:18
Definition BlockSource.h:72
Definition IConstBlockSource.h:25
Definition ItemInstance.h:15