3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/EntityModifier.h"
11#include "mc/deps/ecs/strict/Filter.h"
12#include "mc/deps/ecs/strict/GlobalRead.h"
13#include "mc/deps/ecs/strict/GlobalWrite.h"
14#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
15#include "mc/deps/ecs/strict/Include.h"
16#include "mc/deps/ecs/strict/Read.h"
17#include "mc/deps/ecs/strict/StrictExecutionContext.h"
18#include "mc/deps/ecs/strict/Write.h"
39 ::Filter<::ShouldPlayMovementSoundComponent>,
41 ::ActorDataFlagComponent,
42 ::ActorDefinitionIdentifierComponent,
43 ::ActorUniqueIDComponent,
44 ::DimensionTypeComponent,
45 ::SoundEventPlayerComponent,
46 ::StateVectorComponent,
47 ::MovementSoundComponent,
48 ::ClimbingLadderBlockComponent,
49 ::CurrentlyStandingOnBlockComponent>,
51 ::AddRemove<::ShouldPlayStepSoundComponent>,
54 ::EntityFactoryT<>>> {
83 ::ll::TypedStorage<8, 8, ::EntityModifier<::ShouldPlayStepSoundComponent>> mEntityModifier;
84 ::ll::TypedStorage<8, 24, ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent>>
85 mSoundEventRequestView;
144 ::ll::TypedStorage<8, 144, ::std::optional<::MovementSoundRequestSystemImpl::Views>> mViews;
170 virtual void singleTick(
Definition EntityModifier.h:6
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ActorDataFlagComponent.h:9
Definition ActorDefinitionIdentifierComponent.h:8
Definition ActorUniqueIDComponent.h:8
Definition ClimbingLadderBlockComponent.h:10
Definition CurrentlyStandingOnBlockComponent.h:10
Definition DimensionTypeComponent.h:8
Definition EntityFactoryT.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition MakesLavaStepSoundComponent.h:5
Definition MovementSoundComponent.h:8
Definition MovementSoundRequestSystemImpl.h:62
MCAPI Views(::StrictExecutionContext< ::Filter<::ShouldPlayMovementSoundComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::StateVectorComponent, ::MovementSoundComponent, ::ClimbingLadderBlockComponent, ::CurrentlyStandingOnBlockComponent >, ::Write<>, ::AddRemove<::ShouldPlayStepSoundComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
MCAPI void * $ctor(::StrictExecutionContext< ::Filter<::ShouldPlayMovementSoundComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::StateVectorComponent, ::MovementSoundComponent, ::ClimbingLadderBlockComponent, ::CurrentlyStandingOnBlockComponent >, ::Write<>, ::AddRemove<::ShouldPlayStepSoundComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
Definition MovementSoundRequestSystemImpl.h:54
MCAPI void $singleTick(::StrictExecutionContext< ::Filter<::ShouldPlayMovementSoundComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::StateVectorComponent, ::MovementSoundComponent, ::ClimbingLadderBlockComponent, ::CurrentlyStandingOnBlockComponent >, ::Write<>, ::AddRemove<::ShouldPlayStepSoundComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context, ::StrictEntityContext &entityContext)
static MCAPI void doMovementSoundRequestSystem(::StrictEntityContext const &entity, ::ActorDataFlagComponent const &actorFlags, ::ActorDefinitionIdentifierComponent const &actorIdentifier, ::ActorUniqueIDComponent const &actorUniqueID, ::DimensionTypeComponent const &dimensionType, ::SoundEventPlayerComponent const &soundEventPlayerComponent, ::StateVectorComponent const &stateVectorComponent, ::MovementSoundComponent const &movementSoundComponent, ::Optional<::ClimbingLadderBlockComponent const > climbingLadderBlockComponent, ::Optional<::CurrentlyStandingOnBlockComponent const > currentlyStandingOnBlockComponent, ::Optional<::MakesLavaStepSoundComponent const > makesLavaStepSoundComponent, ::EntityModifier<::ShouldPlayStepSoundComponent > const &entityModifier, ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent > const &requestQueueView)
static MCAPI void prepareForStepSound(::StrictEntityContext const &entity, ::MovementSoundComponent const &movementSoundComponent, ::Optional<::CurrentlyStandingOnBlockComponent const > currentlyStandingOnBlockComponent, ::EntityModifier<::ShouldPlayStepSoundComponent > const &entityModifier)
MCAPI void $tick(::StrictExecutionContext< ::Filter<::ShouldPlayMovementSoundComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::StateVectorComponent, ::MovementSoundComponent, ::ClimbingLadderBlockComponent, ::CurrentlyStandingOnBlockComponent >, ::Write<>, ::AddRemove<::ShouldPlayStepSoundComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
Definition ShouldPlayMovementSoundComponent.h:5
Definition ShouldPlayStepSoundComponent.h:5
Definition SoundEventPlayerComponent.h:8
Definition SoundEventRequestQueueComponent.h:8
Definition StateVectorComponent.h:8