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MovementSoundRequestSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/EntityModifier.h"
11#include "mc/deps/ecs/strict/Filter.h"
12#include "mc/deps/ecs/strict/GlobalRead.h"
13#include "mc/deps/ecs/strict/GlobalWrite.h"
14#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
15#include "mc/deps/ecs/strict/Include.h"
16#include "mc/deps/ecs/strict/Read.h"
17#include "mc/deps/ecs/strict/StrictExecutionContext.h"
18#include "mc/deps/ecs/strict/Write.h"
19
20// auto generated forward declare list
21// clang-format off
36// clang-format on
37
38struct MovementSoundRequestSystemImpl : public ::IStrictTickingSystem<::StrictExecutionContext<
39 ::Filter<::ShouldPlayMovementSoundComponent>,
40 ::Read<
41 ::ActorDataFlagComponent,
42 ::ActorDefinitionIdentifierComponent,
43 ::ActorUniqueIDComponent,
44 ::DimensionTypeComponent,
45 ::SoundEventPlayerComponent,
46 ::StateVectorComponent,
47 ::MovementSoundComponent,
48 ::ClimbingLadderBlockComponent,
49 ::CurrentlyStandingOnBlockComponent>,
50 ::Write<>,
51 ::AddRemove<::ShouldPlayStepSoundComponent>,
52 ::GlobalRead<>,
53 ::GlobalWrite<>,
54 ::EntityFactoryT<>>> {
55public:
56 // MovementSoundRequestSystemImpl inner types declare
57 // clang-format off
58 struct Views;
59 // clang-format on
60
61 // MovementSoundRequestSystemImpl inner types define
62 struct Views {
63 public:
64 // member variables
65 // NOLINTBEGIN
66 ::ll::TypedStorage<
67 8,
68 104,
69 ::ViewT<
82 mRequestView;
83 ::ll::TypedStorage<8, 8, ::EntityModifier<::ShouldPlayStepSoundComponent>> mEntityModifier;
84 ::ll::TypedStorage<8, 24, ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent>>
85 mSoundEventRequestView;
86 // NOLINTEND
87
88 public:
89 // prevent constructor by default
90 Views();
91
92 public:
93 // member functions
94 // NOLINTBEGIN
95 MCNAPI explicit Views(
98 ::Read<
108 ::Write<>,
113 );
114 // NOLINTEND
115
116 public:
117 // constructor thunks
118 // NOLINTBEGIN
119 MCNAPI void* $ctor(
122 ::Read<
132 ::Write<>,
137 );
138 // NOLINTEND
139 };
140
141public:
142 // member variables
143 // NOLINTBEGIN
144 ::ll::TypedStorage<8, 144, ::std::optional<::MovementSoundRequestSystemImpl::Views>> mViews;
145 // NOLINTEND
146
147public:
148 // virtual functions
149 // NOLINTBEGIN
150 virtual void tick(
153 ::Read<
163 ::Write<>,
168 ) /*override*/;
169
170 virtual void singleTick(
173 ::Read<
183 ::Write<>,
188 ::StrictEntityContext& entityContext
189 ) /*override*/;
190 // NOLINTEND
191
192public:
193 // static functions
194 // NOLINTBEGIN
196 ::StrictEntityContext const& entity,
197 ::ActorDataFlagComponent const& actorFlags,
198 ::ActorDefinitionIdentifierComponent const& actorIdentifier,
199 ::ActorUniqueIDComponent const& actorUniqueID,
200 ::DimensionTypeComponent const& dimensionType,
201 ::SoundEventPlayerComponent const& soundEventPlayerComponent,
202 ::StateVectorComponent const& stateVectorComponent,
203 ::MovementSoundComponent const& movementSoundComponent,
204 ::Optional<::ClimbingLadderBlockComponent const> climbingLadderBlockComponent,
205 ::Optional<::CurrentlyStandingOnBlockComponent const> currentlyStandingOnBlockComponent,
206 ::Optional<::MakesLavaStepSoundComponent const> makesLavaStepSoundComponent,
209 );
210
211 MCNAPI static void prepareForStepSound(
212 ::StrictEntityContext const& entity,
213 ::MovementSoundComponent const& movementSoundComponent,
214 ::Optional<::CurrentlyStandingOnBlockComponent const> currentlyStandingOnBlockComponent,
216 );
217 // NOLINTEND
218
219public:
220 // virtual function thunks
221 // NOLINTBEGIN
222 MCNAPI void $tick(
225 ::Read<
235 ::Write<>,
240 );
241
242 MCNAPI void $singleTick(
245 ::Read<
255 ::Write<>,
260 ::StrictEntityContext& entityContext
261 );
262
263
264 // NOLINTEND
265};
Definition EntityModifier.h:6
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition ActorDataFlagComponent.h:9
Definition ActorDefinitionIdentifierComponent.h:8
Definition ActorUniqueIDComponent.h:8
Definition AddRemove.h:6
Definition ClimbingLadderBlockComponent.h:10
Definition CurrentlyStandingOnBlockComponent.h:10
Definition DimensionTypeComponent.h:8
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition Include.h:6
Definition MakesLavaStepSoundComponent.h:5
Definition MovementSoundComponent.h:8
Definition MovementSoundRequestSystemImpl.h:62
MCAPI Views(::StrictExecutionContext< ::Filter<::ShouldPlayMovementSoundComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::StateVectorComponent, ::MovementSoundComponent, ::ClimbingLadderBlockComponent, ::CurrentlyStandingOnBlockComponent >, ::Write<>, ::AddRemove<::ShouldPlayStepSoundComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
MCAPI void * $ctor(::StrictExecutionContext< ::Filter<::ShouldPlayMovementSoundComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::StateVectorComponent, ::MovementSoundComponent, ::ClimbingLadderBlockComponent, ::CurrentlyStandingOnBlockComponent >, ::Write<>, ::AddRemove<::ShouldPlayStepSoundComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
Definition MovementSoundRequestSystemImpl.h:54
MCAPI void $singleTick(::StrictExecutionContext< ::Filter<::ShouldPlayMovementSoundComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::StateVectorComponent, ::MovementSoundComponent, ::ClimbingLadderBlockComponent, ::CurrentlyStandingOnBlockComponent >, ::Write<>, ::AddRemove<::ShouldPlayStepSoundComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context, ::StrictEntityContext &entityContext)
static MCAPI void doMovementSoundRequestSystem(::StrictEntityContext const &entity, ::ActorDataFlagComponent const &actorFlags, ::ActorDefinitionIdentifierComponent const &actorIdentifier, ::ActorUniqueIDComponent const &actorUniqueID, ::DimensionTypeComponent const &dimensionType, ::SoundEventPlayerComponent const &soundEventPlayerComponent, ::StateVectorComponent const &stateVectorComponent, ::MovementSoundComponent const &movementSoundComponent, ::Optional<::ClimbingLadderBlockComponent const > climbingLadderBlockComponent, ::Optional<::CurrentlyStandingOnBlockComponent const > currentlyStandingOnBlockComponent, ::Optional<::MakesLavaStepSoundComponent const > makesLavaStepSoundComponent, ::EntityModifier<::ShouldPlayStepSoundComponent > const &entityModifier, ::ViewT<::StrictEntityContext, ::SoundEventRequestQueueComponent > const &requestQueueView)
static MCAPI void prepareForStepSound(::StrictEntityContext const &entity, ::MovementSoundComponent const &movementSoundComponent, ::Optional<::CurrentlyStandingOnBlockComponent const > currentlyStandingOnBlockComponent, ::EntityModifier<::ShouldPlayStepSoundComponent > const &entityModifier)
MCAPI void $tick(::StrictExecutionContext< ::Filter<::ShouldPlayMovementSoundComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDefinitionIdentifierComponent, ::ActorUniqueIDComponent, ::DimensionTypeComponent, ::SoundEventPlayerComponent, ::StateVectorComponent, ::MovementSoundComponent, ::ClimbingLadderBlockComponent, ::CurrentlyStandingOnBlockComponent >, ::Write<>, ::AddRemove<::ShouldPlayStepSoundComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
Definition Read.h:6
Definition ShouldPlayMovementSoundComponent.h:5
Definition ShouldPlayStepSoundComponent.h:5
Definition SoundEventPlayerComponent.h:8
Definition SoundEventRequestQueueComponent.h:8
Definition StateVectorComponent.h:8
Definition Write.h:6
Definition context.h:5