3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
14#include "mc/deps/ecs/strict/Include.h"
15#include "mc/deps/ecs/strict/OptionalGlobal.h"
16#include "mc/deps/ecs/strict/Read.h"
17#include "mc/deps/ecs/strict/StrictExecutionContext.h"
18#include "mc/deps/ecs/strict/Write.h"
19#include "mc/entity/components/LocalConstBlockSource.h"
20#include "mc/entity/components/LocalSpatialEntityFetcher.h"
21#include "mc/entity/utilities/GetCollisionShapeViews.h"
62namespace MoveCollisionSystem {
66 ::CanStandOnPowderSnowComponent,
67 ::CanStandOnPowderSnowFromEquipmentComponent,
70 ::ParrotFlagComponent,
74 ::CollidableMobFlagComponent,
75 ::FallingBlockFlagComponent>,
78 ::MovementAbilitiesComponent,
80 ::FallDistanceComponent,
82 ::ActorGameTypeComponent,
83 ::ActorDataFlagComponent,
85 ::ActorRotationComponent,
86 ::MobBodyRotationComponent,
87 ::RenderRotationComponent,
88 ::StandAnimationComponent,
90 ::VanillaOffsetComponent,
91 ::PassengerRenderingRidingOffsetComponent,
92 ::DimensionTypeComponent,
93 ::MaxAutoStepComponent,
94 ::CollidableMobNearFlagComponent,
95 ::MinecartFlagComponent>,
96 ::Write<::MoveRequestComponent>,
99 ::ExternalDataComponent,
100 ::LocalConstBlockSourceFactoryComponent,
101 ::LocalSpatialEntityFetcherFactoryComponent>,
103 ::EntityFactoryT<>>> {
117 ::ll::TypedStorage<8, 392, ::LocalSpatialEntityFetcher> mFetcher;
118 ::ll::TypedStorage<8, 392, ::LocalConstBlockSource> mBlockSource;
126 ::ll::TypedStorage<8, 8, ::LocalConstBlockSourceFactoryComponent*> mBlockSourceFactory;
127 ::ll::TypedStorage<8, 8, ::LocalSpatialEntityFetcherFactoryComponent*> mFetcherFactory;
157 ::ll::TypedStorage<8, 24, ::ViewT<::StrictEntityContext, ::Include<::FallingBlockFlagComponent>>>
159 ::ll::TypedStorage<8, 8, ::OptionalGlobal<::LocalConstBlockSourceFactoryComponent>> mBlockSourceFactory;
160 ::ll::TypedStorage<8, 8, ::OptionalGlobal<::LocalSpatialEntityFetcherFactoryComponent>> mFetcherFactory;
161 ::ll::TypedStorage<8, 728, ::GetCollisionShapeViews> mCollisionViews;
263 using CollisionShapeVec = ::std::vector<::BlockSourceVisitor::CollisionShape>;
268 ::ll::TypedStorage<8, 24, ::std::vector<::BlockSourceVisitor::CollisionShape>> mScratchTempCollisionShapes;
269 ::ll::TypedStorage<8, 24, ::std::vector<::BlockSourceVisitor::CollisionShape>> mScratchTempCollisionShapes2;
270 ::ll::TypedStorage<8, 24, ::std::vector<::AABB>> mScratchTempShapes;
271 ::ll::TypedStorage<8, 960, ::std::optional<::MoveCollisionSystem::System::Views>> mViews;
320 virtual void singleTick(
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition CollisionShape.h:16
Definition CamelFlagComponent.h:5
Definition CanStandOnPowderSnowComponent.h:5
Definition CanStandOnPowderSnowFromEquipmentComponent.h:5
Definition CollidableMobFlagComponent.h:5
Definition CollidableMobNearFlagComponent.h:5
Definition DimensionTypeComponent.h:8
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition FallingBlockFlagComponent.h:5
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalSpatialEntityFetcherFactoryComponent.h:8
Definition MaxAutoStepComponent.h:8
Definition MinecartFlagComponent.h:5
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
MCAPI void * $ctor(::StrictExecutionContext< ::Filter< ::CanStandOnPowderSnowComponent, ::CanStandOnPowderSnowFromEquipmentComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::CollidableMobFlagComponent, ::FallingBlockFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent, ::MaxAutoStepComponent, ::CollidableMobNearFlagComponent, ::MinecartFlagComponent >, ::Write<::MoveRequestComponent >, ::AddRemove<>, ::GlobalRead< ::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent, ::LocalSpatialEntityFetcherFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
MCAPI Views(::StrictExecutionContext< ::Filter< ::CanStandOnPowderSnowComponent, ::CanStandOnPowderSnowFromEquipmentComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::CollidableMobFlagComponent, ::FallingBlockFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent, ::MaxAutoStepComponent, ::CollidableMobNearFlagComponent, ::MinecartFlagComponent >, ::Write<::MoveRequestComponent >, ::AddRemove<>, ::GlobalRead< ::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent, ::LocalSpatialEntityFetcherFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::CanStandOnPowderSnowComponent, ::CanStandOnPowderSnowFromEquipmentComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::CollidableMobFlagComponent, ::FallingBlockFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent, ::MaxAutoStepComponent, ::CollidableMobNearFlagComponent, ::MinecartFlagComponent >, ::Write<::MoveRequestComponent >, ::AddRemove<>, ::GlobalRead< ::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent, ::LocalSpatialEntityFetcherFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
MCAPI void $singleTick(::StrictExecutionContext< ::Filter< ::CanStandOnPowderSnowComponent, ::CanStandOnPowderSnowFromEquipmentComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::CollidableMobFlagComponent, ::FallingBlockFlagComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::DimensionTypeComponent, ::MaxAutoStepComponent, ::CollidableMobNearFlagComponent, ::MinecartFlagComponent >, ::Write<::MoveRequestComponent >, ::AddRemove<>, ::GlobalRead< ::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent, ::LocalSpatialEntityFetcherFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext)
static MCAPI void ** $vftable()
Definition MoveRequestComponent.h:11
Definition MovementAbilitiesComponent.h:5
Definition OffsetsComponent.h:8
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10