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SpawnOnDeathComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/shared_types/IntRange.h"
7#include "mc/world/actor/ActorDefinitionIdentifier.h"
8#include "mc/world/actor/ActorFilterGroup.h"
9
10struct SpawnOnDeathComponent {
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 176, ::ActorDefinitionIdentifier> mEntityDefinition;
15 ::ll::TypedStorage<8, 64, ::ActorFilterGroup> mFilterGroup;
16 ::ll::TypedStorage<8, 32, ::std::string> mSpawnMethod;
17 ::ll::TypedStorage<4, 8, ::SharedTypes::IntRange> mAdditionalSpawnRange;
18 ::ll::TypedStorage<4, 4, int> mAmount;
19 ::ll::TypedStorage<1, 1, bool> mInheritName;
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
24 SpawnOnDeathComponent& operator=(SpawnOnDeathComponent const&);
25 SpawnOnDeathComponent();
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCNAPI SpawnOnDeathComponent(::SpawnOnDeathComponent const&);
31
32 MCNAPI ::SpawnOnDeathComponent& operator=(::SpawnOnDeathComponent&&);
33
35 // NOLINTEND
36
37public:
38 // constructor thunks
39 // NOLINTBEGIN
40 MCNAPI void* $ctor(::SpawnOnDeathComponent const&);
41 // NOLINTEND
42
43public:
44 // destructor thunk
45 // NOLINTBEGIN
46 MCNAPI void $dtor();
47 // NOLINTEND
48};
MCAPI SpawnOnDeathComponent(::SpawnOnDeathComponent const &)
MCAPI void * $ctor(::SpawnOnDeathComponent const &)
MCAPI ~SpawnOnDeathComponent()
MCAPI::SpawnOnDeathComponent & operator=(::SpawnOnDeathComponent &&)