Skip to content
LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
English
English
简体中文
繁體中文
Auto
Light
Dark
Auto
Light
Dark
LeviLamina
User Guides
Developer Guides
API Guides
API Reference
Maintainer Guides
Resources
LeviLamina on GitHub
LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
API Reference
On this page
LeviLamina
User Guides
Developer Guides
API Guides
API Reference
Maintainer Guides
Search
Ctrl
K
Loading...
Searching...
No Matches
EntityStorageKeySystem.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated forward declare list
6
// clang-format off
7
class
EntityContext
;
8
// clang-format on
9
10
class
EntityStorageKeySystem
{
11
public
:
12
// static functions
13
// NOLINTBEGIN
14
MCNAPI static ::std::string
generateStorageKey
(int64 actorId);
15
16
MCNAPI
static
bool
17
getIsDirtySinceSerialization
(
::EntityContext
& entity, ::std::string
const
& currentSerializedState);
18
19
MCNAPI
static
void
setDirtyFromNonSerializedState
(
::EntityContext
& entity);
20
21
MCNAPI
static
void
setLastSerializedState
(
::EntityContext
& entity, ::std::string
const
& currentSerializedState);
22
// NOLINTEND
23
};
EntityContext
Definition
EntityContext.h:15
EntityStorageKeySystem
Definition
EntityStorageKeySystem.h:10
EntityStorageKeySystem::setLastSerializedState
static MCAPI void setLastSerializedState(::EntityContext &entity, ::std::string const ¤tSerializedState)
EntityStorageKeySystem::getIsDirtySinceSerialization
static MCAPI bool getIsDirtySinceSerialization(::EntityContext &entity, ::std::string const ¤tSerializedState)
EntityStorageKeySystem::generateStorageKey
static MCAPI ::std::string generateStorageKey(int64 actorId)
EntityStorageKeySystem::setDirtyFromNonSerializedState
static MCAPI void setDirtyFromNonSerializedState(::EntityContext &entity)
src
mc
entity
systems
EntityStorageKeySystem.h
Generated on
for LeviLamina by
1.16.1