3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockType.h"
22class FlowerPotBlock :
public ::ActorBlock {
30 virtual bool isInteractiveBlock()
const ;
41 virtual bool isValidAuxValue(
int value)
const ;
48 virtual ::ItemInstance asItemInstance(
::Block const&,
::BlockActor const* blockActor)
const ;
66 MCNAPI
void*
$ctor(::std::string
const& nameId,
int id);
Definition BlockActor.h:30
Definition BlockPlayerInteractEvent.h:18
Definition BlockQueuedTickEvent.h:16
Definition BlockRandomTickEvent.h:16
Definition BlockSource.h:72
MCAPI void $onRemove(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos, uchar face) const
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI::Block const * $playerWillDestroy(::Player &player, ::BlockPos const &pos, ::Block const &block) const
static MCAPI void ** $vftable()
MCAPI bool $isInteractiveBlock() const
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI FlowerPotBlock(::std::string const &nameId, int id)
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI void * $ctor(::std::string const &nameId, int id)
MCAPI bool $isValidAuxValue(int value) const
MCAPI::ItemInstance $asItemInstance(::Block const &, ::BlockActor const *blockActor) const
MCAPI bool $canSurvive(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void randomTick(::BlockEvents::BlockRandomTickEvent &eventData) const
Definition ItemInstance.h:15