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FlowerPotBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class Block;
12class BlockActor;
13class BlockPos;
14class BlockSource;
15class ItemInstance;
16class Player;
17namespace BlockEvents { class BlockPlayerInteractEvent; }
18namespace BlockEvents { class BlockQueuedTickEvent; }
19namespace BlockEvents { class BlockRandomTickEvent; }
20// clang-format on
21
22class FlowerPotBlock : public ::ActorBlock {
23public:
24 // prevent constructor by default
25 FlowerPotBlock();
26
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 virtual bool isInteractiveBlock() const /*override*/;
31
32 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
33 /*override*/;
34
35 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
36
37 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const /*override*/;
38
39 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
40
41 virtual bool isValidAuxValue(int value) const /*override*/;
42
43 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
44 /*override*/;
45
46 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
47
48 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const* blockActor) const /*override*/;
49 // NOLINTEND
50
51public:
52 // member functions
53 // NOLINTBEGIN
54 MCNAPI FlowerPotBlock(::std::string const& nameId, int id);
55
56 MCNAPI void randomTick(::BlockEvents::BlockRandomTickEvent& eventData) const;
57
58 MCNAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
59
60 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
61 // NOLINTEND
62
63public:
64 // constructor thunks
65 // NOLINTBEGIN
66 MCNAPI void* $ctor(::std::string const& nameId, int id);
67 // NOLINTEND
68
69public:
70 // virtual function thunks
71 // NOLINTBEGIN
72 MCNAPI bool $isInteractiveBlock() const;
73
74 MCNAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
75
76 MCNAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
77
78 MCNAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const;
79
80 MCNAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
81
82 MCNAPI bool $isValidAuxValue(int value) const;
83
84 MCNAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
85
86 MCNAPI void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
87
88 MCNAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const* blockActor) const;
89
90
91 // NOLINTEND
92
93public:
94 // vftables
95 // NOLINTBEGIN
96 MCNAPI static void** $vftable();
97 // NOLINTEND
98};
Definition BlockActor.h:30
Definition BlockPlayerInteractEvent.h:18
Definition BlockQueuedTickEvent.h:16
Definition BlockRandomTickEvent.h:16
Definition BlockPos.h:14
Definition BlockSource.h:72
Definition Block.h:42
MCAPI void $onRemove(::BlockSource &region, ::BlockPos const &pos) const
MCAPI bool $mayPlace(::BlockSource &region, ::BlockPos const &pos, uchar face) const
MCAPI bool $mayPlace(::BlockSource &region, ::BlockPos const &pos) const
MCAPI::Block const * $playerWillDestroy(::Player &player, ::BlockPos const &pos, ::Block const &block) const
static MCAPI void ** $vftable()
MCAPI bool $isInteractiveBlock() const
MCAPI void $neighborChanged(::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI FlowerPotBlock(::std::string const &nameId, int id)
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI void * $ctor(::std::string const &nameId, int id)
MCAPI bool $isValidAuxValue(int value) const
MCAPI::ItemInstance $asItemInstance(::Block const &, ::BlockActor const *blockActor) const
MCAPI bool $canSurvive(::BlockSource &region, ::BlockPos const &pos) const
MCAPI void randomTick(::BlockEvents::BlockRandomTickEvent &eventData) const
Definition ItemInstance.h:15
Definition Player.h:131