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DragonFlamingGoalDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/actor/BaseGoalDefinition.h"
7
8namespace SharedTypes::v1_21_100 {
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<4, 4, int> mGroundFlameAttackCount;
15 ::ll::TypedStorage<4, 4, float> mCooldownTime;
16 ::ll::TypedStorage<4, 4, float> mFlameTime;
17 ::ll::TypedStorage<4, 4, float> mRoarTime;
18 ::ll::TypedStorage<4, 4, float> mSmokeRadius;
19 ::ll::TypedStorage<4, 4, float> mSmokeTime;
20 ::ll::TypedStorage<8, 32, ::std::string> mSmokeColor;
21 // NOLINTEND
22
23public:
24 // static variables
25 // NOLINTBEGIN
26 MCNAPI static ::std::string_view const& NAME();
27 // NOLINTEND
28};
29
30} // namespace SharedTypes::v1_21_100
Definition BaseGoalDefinition.h:12
Definition DragonFlamingGoalDefinition.h:10
static MCAPI ::std::string_view const & NAME()