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RandomDyeFunction.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/functions/LootItemFunction.h"
7
8// auto generated forward declare list
9// clang-format off
10class ItemStackBase;
12class Random;
13// clang-format on
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual ::LootItemFunction::FunctionType getFunctionType() const /*override*/;
20
21 virtual void applyPreVersion(::ItemStackBase& item, ::Random& random, ::LootTableContext&) /*override*/;
22 // NOLINTEND
23
24public:
25 // virtual function thunks
26 // NOLINTBEGIN
27 MCNAPI ::LootItemFunction::FunctionType $getFunctionType() const;
28
30
31
32 // NOLINTEND
33
34public:
35 // vftables
36 // NOLINTBEGIN
37 MCNAPI static void** $vftable();
38 // NOLINTEND
39};
Definition ItemStackBase.h:45
Definition LootItemFunction.h:20
Definition LootTableContext.h:20
Definition RandomDyeFunction.h:15
static MCAPI void ** $vftable()
MCAPI::LootItemFunction::FunctionType $getFunctionType() const
MCAPI void $applyPreVersion(::ItemStackBase &item, ::Random &random, ::LootTableContext &)
Definition Random.h:10