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EntityStreamScratch.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/renderer/actor/v2/ddrv2/PoolHandle.h"
7
8// auto generated forward declare list
9// clang-format off
11struct ExpressionValue;
12// clang-format on
13
15public:
16 // EntityStreamScratch inner types declare
17 // clang-format off
18 struct DrawCount;
19 // clang-format on
20
21 // EntityStreamScratch inner types define
22 struct DrawCount {
23 public:
24 // member variables
25 // NOLINTBEGIN
26 ::ll::TypedStorage<4, 4, uint> entityCount;
27 ::ll::TypedStorage<8, 8, ::ddrv2::PoolHandle<::DataDrivenRendererPool>> poolHandle;
28 ::ll::TypedStorage<1, 1, uchar> textureCount;
29 ::ll::TypedStorage<1, 1, uchar> materialCount;
30 ::ll::TypedStorage<1, 1, uchar> partVisibilityCount;
31 // NOLINTEND
32 };
33
34public:
35 // member variables
36 // NOLINTBEGIN
37 ::ll::TypedStorage<8, 24, ::std::vector<::EntityStreamScratch::DrawCount>> mDrawCounts;
38 ::ll::TypedStorage<8, 24, ::std::vector<uint>> mResourceOffsets;
39 ::ll::TypedStorage<8, 24, ::std::vector<::ExpressionValue>> mResourceExpressions;
40 // NOLINTEND
41};
Definition DataDrivenRendererPool.h:5
Definition EntityStreamScratch.h:13
Definition EntityStreamScratch.h:5
Definition ExpressionValue.h:5