3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/renderer/actor/v2/ddrv2/PoolHandle.h"
26 ::ll::TypedStorage<4, 4, uint> entityCount;
27 ::ll::TypedStorage<8, 8, ::ddrv2::PoolHandle<::DataDrivenRendererPool>> poolHandle;
28 ::ll::TypedStorage<1, 1, uchar> textureCount;
29 ::ll::TypedStorage<1, 1, uchar> materialCount;
30 ::ll::TypedStorage<1, 1, uchar> partVisibilityCount;
37 ::ll::TypedStorage<8, 24, ::std::vector<::EntityStreamScratch::DrawCount>> mDrawCounts;
38 ::ll::TypedStorage<8, 24, ::std::vector<uint>> mResourceOffsets;
39 ::ll::TypedStorage<8, 24, ::std::vector<::ExpressionValue>> mResourceExpressions;
Definition DataDrivenRendererPool.h:5
Definition EntityStreamScratch.h:13
Definition EntityStreamScratch.h:5
Definition ExpressionValue.h:5