3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockRenderLayer.h"
8#include "mc/world/level/block/BlockType.h"
28 virtual bool canRenderSelectionOverlay(::BlockRenderLayer heldItemRenderLayer)
const ;
30 virtual ::AABB getCollisionShape(
37 virtual bool addCollisionShapes(
41 ::AABB const* intersectTestBox,
42 ::std::vector<::AABB>& inoutBoxes,
68 ::AABB const* intersectTestBox,
69 ::std::vector<::AABB>& inoutBoxes,
Definition BlockSource.h:72
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition StructureVoidBlock.h:21
MCAPI bool $addCollisionShapes(::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB const *intersectTestBox, ::std::vector<::AABB > &inoutBoxes, ::optional_ref<::GetCollisionShapeInterface const > entity) const
MCAPI::AABB $getCollisionShape(::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const
MCAPI bool $checkIsPathable(::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
MCAPI bool $isObstructingChests(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &thisBlock) const
static MCAPI void ** $vftable()
MCAPI bool $canRenderSelectionOverlay(::BlockRenderLayer heldItemRenderLayer) const
Definition optional_ref.h:10