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MovementEffectType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class MovementEffectType : int {
6 Invalid = -1,
7 GlideBoost = 0,
8 DolphinBoost = 1,
9 GeyserBoost = 2,
10 Count = 3,
11};