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ActorDefinitionEventSubcomponentDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/v1_21_120/actor/ActorDefinitionTrigger.h"
7#include "mc/deps/shared_types/v1_26_50/actor/ProjectileOnHitSubcomponent.h"
8
9namespace SharedTypes::v1_26_50 {
10
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<1, 1, bool> mAffectShooter;
16 ::ll::TypedStorage<1, 1, bool> mAffectProjectile;
17 ::ll::TypedStorage<1, 1, bool> mAffectTarget;
18 ::ll::TypedStorage<1, 1, bool> mAffectSplashArea;
19 ::ll::TypedStorage<4, 4, float> mSplashArea;
20 ::ll::TypedStorage<8, 272, ::SharedTypes::v1_21_120::ActorDefinitionTrigger> mTrigger;
21 // NOLINTEND
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual ::std::string_view const getName() const /*override*/;
27 // NOLINTEND
28
29public:
30 // static variables
31 // NOLINTBEGIN
32 MCNAPI static ::std::string_view const& NAME();
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38 MCNAPI ::std::string_view const $getName() const;
39
40
41 // NOLINTEND
42
43public:
44 // vftables
45 // NOLINTBEGIN
46 MCNAPI static void** $vftable();
47 // NOLINTEND
48};
49
50} // namespace SharedTypes::v1_26_50
Definition ActorDefinitionEventSubcomponentDefinition.h:11
Definition ProjectileOnHitSubcomponent.h:7