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TripodCamera.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7#include "mc/world/actor/ActorInitializationMethod.h"
8#include "mc/world/actor/Mob.h"
9#include "mc/world/item/HandSlot.h"
10
11// auto generated forward declare list
12// clang-format off
15class ActorHurtResult;
16class EntityContext;
17class Interaction;
18class Player;
19class Vec3;
21struct HurtParameters;
23// clang-format on
24
25class TripodCamera : public ::Mob {
26public:
27 // member variables
28 // NOLINTBEGIN
29 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mPlayer;
30 ::ll::TypedStorage<1, 1, bool> mActivated;
31 ::ll::TypedStorage<4, 4, int> mCountdown;
32 // NOLINTEND
33
34public:
35 // prevent constructor by default
36 TripodCamera();
37
38public:
39 // virtual functions
40 // NOLINTBEGIN
41 virtual void reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
42
43 virtual float getShadowRadius() const /*override*/;
44
45 virtual bool isTargetable() const /*override*/;
46
47 virtual bool canExistWhenDisallowMob() const /*override*/;
48
49 virtual void remove() /*override*/;
50
51 virtual ::Interaction getInteraction(::Player& player, ::Vec3 const& location, ::HandSlot handSlot) /*override*/;
52
53 virtual ::ActorHurtResult
54 _hurt(::ActorDamageSource const& source, float damage, ::HurtParameters const& hurtParameters) /*override*/;
55 // NOLINTEND
56
57public:
58 // member functions
59 // NOLINTBEGIN
61 ::ActorDefinitionGroup* definitions,
62 ::ActorDefinitionIdentifier const& definitionName,
63 ::EntityContext& entityContext
64 );
65
66 MCNAPI void startTakingPicture(::Player& player);
67 // NOLINTEND
68
69public:
70 // constructor thunks
71 // NOLINTBEGIN
72 MCNAPI void* $ctor(
73 ::ActorDefinitionGroup* definitions,
74 ::ActorDefinitionIdentifier const& definitionName,
75 ::EntityContext& entityContext
76 );
77 // NOLINTEND
78
79public:
80 // virtual function thunks
81 // NOLINTBEGIN
82 MCNAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params);
83
84 MCNAPI float $getShadowRadius() const;
85
86 MCNAPI bool $isTargetable() const;
87
88 MCNAPI bool $canExistWhenDisallowMob() const;
89
90 MCNAPI void $remove();
91
92 MCNAPI ::Interaction $getInteraction(::Player& player, ::Vec3 const& location, ::HandSlot handSlot);
93
94 MCNAPI ::ActorHurtResult
95 $_hurt(::ActorDamageSource const& source, float damage, ::HurtParameters const& hurtParameters);
96
97
98 // NOLINTEND
99};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:26
Definition ActorHurtResult.h:5
Definition EntityContext.h:15
Definition Interaction.h:9
Definition Player.h:131
MCAPI TripodCamera(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
MCAPI::ActorHurtResult $_hurt(::ActorDamageSource const &source, float damage, ::HurtParameters const &hurtParameters)
MCAPI float $getShadowRadius() const
MCAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const &params)
MCAPI void $remove()
MCAPI bool $isTargetable() const
MCAPI void * $ctor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
MCAPI void startTakingPicture(::Player &player)
MCAPI bool $canExistWhenDisallowMob() const
MCAPI::Interaction $getInteraction(::Player &player, ::Vec3 const &location, ::HandSlot handSlot)
Definition Vec3.h:10
Definition ActorDefinitionIdentifier.h:15
Definition HurtParameters.h:8
Definition VariantParameterList.h:17