3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/BlockSupportType.h"
7#include "mc/world/level/block/BlockType.h"
24 ::ll::TypedStorage<4, 4, int> mHeight;
25 ::ll::TypedStorage<4, 4, int> mAabbOffset;
43 virtual bool canProvideSupport(
::Block const&, uchar, ::BlockSupportType)
const ;
45 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
47 virtual ::Block
const& getInitialDefaultState() ;
49 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:72
Definition CrystalClusterBlock.h:20
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos, uchar facing) const
MCAPI bool $checkIsPathable(::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
static MCAPI void ** $vftable()
MCAPI bool $canProvideSupport(::Block const &, uchar, ::BlockSupportType) const
MCAPI void $_addHardCodedBlockComponents(::Experiments const &)
MCAPI bool $canSurvive(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI::AABB const & $getVisualShape(::Block const &block, ::AABB &bufferAABB) const
MCAPI::Block const & $getInitialDefaultState()
Definition Experiments.h:14